Role: UX/UI Designer
Time: 02 months
Tools​​​​​​​: Unity 3D, C#, Probuilder, Visual Scripting    
I'm creating a virtual space triggered by button presses or entering specific VR zones. This project aims to understand how people navigate and perceive space in VR, ensuring user comfort and exploring factors that affect their spatial perception.

Top view, no roof. Initial design had two similar sides, later replaced by a big frame with a surprise Easter egg.

sketches & storyboard

These sketches represent different ways one could potentially move or transition through a virtual space. The next step was to bring one of thems to life inside a VR environment to see how they actually work and feel.
Series of sketches of ideas for future projects (Click on images to enlarge)
the magical living room 
Sketch Animation
‍My goal is to spark curiosity and evoke feelings of surprise.
User journey

When users enter the VR living room, they choose their starting view, often a forest. Exploring the room reveals clickable items, guiding designers on user preferences. Afterward, users can explore outside too.
user testing

My favorite part of the project was user testing day, where I was able to observe testers' reactions and how they explored the environment.

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